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AI Insights · Timothy · January 2025

Top 5 iOS Boxing Games in Oman: Q4 2024 Performance

Discover the performance trends of the top 5 iOS boxing games in Oman during Q4 2024, with insights on downloads, revenue, and active users.

Top 5 iOS Boxing Games in Oman: Q4 2024 Performance

In the final quarter of 2024, the iOS boxing games category in Oman showcased varied performance trends across the top 5 applications. Here's a closer look at each app's trajectory during this period, with data sourced from Sensor Tower.

WWE Mayhem saw a notable fluctuation in weekly revenue, peaking at approximately $15 USD by the end of December. Weekly downloads experienced an increase, reaching 40K in early October and again mid-November. Active user numbers were relatively stable, starting at 311K and closing the quarter at 288K.

For Real Boxing 2, revenue showed a modest pattern, with a high of $11 USD in late November. Downloads were inconsistent, peaking at 31K during mid-November. The game maintained a steady active user base, with numbers rising from 54K to 66K by the year's end.

EA SPORTS™ UFC® 2 experienced a significant revenue jump in early December, reaching $34 USD. Downloads spiked to 46K in mid-November, and active users peaked at 144K during the same period before settling at 95K by December's end.

Real Boxing: KO Fight Club had a consistent revenue stream, closing at $6 USD in late December. Downloads were minimal, with a slight increase to 7K mid-November. Active users remained low, peaking at 5K during November.

Finally, Boxing Star: Boxing Fight Game maintained a steady revenue around $3 USD, with a brief peak of $5 USD in late November. Downloads reached a high of 13K during the same week, while active users increased from 8K to 18K by early December.

For more detailed insights and analytics, Sensor Tower offers a comprehensive breakdown of these trends and more.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025