AI Insights · Timothy · January 2025
Top 5 iOS Boxing Games in Oman: Q4 2024 Performance
Discover the performance trends of the top 5 iOS boxing games in Oman during Q4 2024, with insights on downloads, revenue, and active users.
In the final quarter of 2024, the iOS boxing games category in Oman showcased varied performance trends across the top 5 applications. Here's a closer look at each app's trajectory during this period, with data sourced from Sensor Tower.
WWE Mayhem saw a notable fluctuation in weekly revenue, peaking at approximately $15 USD by the end of December. Weekly downloads experienced an increase, reaching 40K in early October and again mid-November. Active user numbers were relatively stable, starting at 311K and closing the quarter at 288K.
For Real Boxing 2, revenue showed a modest pattern, with a high of $11 USD in late November. Downloads were inconsistent, peaking at 31K during mid-November. The game maintained a steady active user base, with numbers rising from 54K to 66K by the year's end.
EA SPORTS™ UFC® 2 experienced a significant revenue jump in early December, reaching $34 USD. Downloads spiked to 46K in mid-November, and active users peaked at 144K during the same period before settling at 95K by December's end.
Real Boxing: KO Fight Club had a consistent revenue stream, closing at $6 USD in late December. Downloads were minimal, with a slight increase to 7K mid-November. Active users remained low, peaking at 5K during November.
Finally, Boxing Star: Boxing Fight Game maintained a steady revenue around $3 USD, with a brief peak of $5 USD in late November. Downloads reached a high of 13K during the same week, while active users increased from 8K to 18K by early December.
For more detailed insights and analytics, Sensor Tower offers a comprehensive breakdown of these trends and more.